Dialectic Fallout Settings

Open Fallout's Mod Configuration Menu and select Dialectic. These settings are saved to the separate dialectic_custom.ini file.

All Dialectic hotkeys are unbound by default. Bind only the controls you intend to use.

Hotkeys

Some hotkeys do more than one thing depending on how you press them.

  • Chatbox: Tap to open the chatbox and type to the current target or nearest valid NPC. Hold to tell the living NPC under your crosshair to wait here.
  • Voice Chat: Hold to record your microphone, then release to finish and send. Double-tap to tell the living NPC under your crosshair to wait here. Tap once to stop the line being spoken and anything still queued.
  • PipVision: Tap to capture the scene in front of you. Double-tap to capture the living NPC under your crosshair. Hold to ask the nearest eligible NPC to describe the scene.
  • Manual AI Activate: Add the targeted actor manually.
  • Toggle Modes: Choose Standard, Close, Whisper, Shout, Narrator, Director, Inject Event, or Inject & Chat.
  • Toggle LLM Model: Choose the server-owned Standard, Fast, Powerful, or Experimental model preset.
  • Halt AI Actions: Immediately stop AI dialogue, rechat, queued speech, and managed actions.
  • Dynamic Profile Menu: Open the combined dynamic-profile command menu.

Close And Whisper

Close speaks to a tight circle centred on you, and every nearby participant standing inside that circle takes part. The circle is smaller while you sneak, which keeps a quiet exchange to the people right beside you.

Whisper stays with your target only. See Speaking Range And Audience for how Close holds its group through rechat.

PipVision

PipVision sends what you are looking at to Dialectic as visual context, so characters can react to the scene instead of your words alone. It needs the optional SUP NVSE plugin.

Captured scenes are kept in the server's visual context gallery. See Configuration for its server-side settings.

Auto Activate

Enable Auto Activate and set separate interior and exterior distances. Spatial hearing distances control who can hear and participate, while policy options decide whether hostile actors or additional races can be added.

Combat settings control combat dialogue, clearing dialogue on combat entry, combat barks, and their cooldown.

Behavior

Behavior contains the server connection timeout, Pause Dialogue in Menus, Show AI Subtitles, Scene Safety, Include Narrator, and Bored Event Timer.

Pause Dialogue in Menus freezes the current audio and the remaining queue while the Pip-Boy or blocking menus are open. Scene Safety prevents AI systems from interfering with protected game scenes.

Sound

Sound controls AI voice volume, 3D audio, camera-based audio, distance scaling, interior and exterior dropoff, heading inversion, microphone device and open-mic behavior, audio trimming, and lip animation resolution and intensity.

Use 3D Audio Playback for actor-positioned voices. Camera Based Audio changes direction relative to the camera instead of the player character.

AI Agents

Add or remove the targeted NPC, add or remove all nearby AI agents, list active agents, and refresh the nearby NPC scan. Manual activation can include actors excluded from normal automatic activation when allowed by policy.

Tools

Send Faction and Location Info refreshes relevant world metadata. Send All Voice Samples requests a broader scan of installed Fallout voice samples for server-side TTS mapping.

Always-On Runtime Behavior

Some safety and integration behavior is intentionally not exposed in MCM. Dynamic profiles use the schedule set in the web profile settings, spatial awareness stays active, AI speakers suppress overlapping vanilla dialogue, and capable actors face their target once when speech begins.

Dialectic On And Off

Use the interaction switch in the in-game menu when you want a break from AI responses.

  • Off: Pauses AI interaction while the mod continues tracking game events.
  • Microphone: Use the microphone controls to stop recording; the interaction switch is not a microphone mute.
  • Director: See Director Scenes for directing a conversation.
  • Character updates: Set the schedule in the web profile settings.

Dialogue Sharing

Share dialogue audio with another Dialectic player. This shares speech, not the game world.

  • Host: Open MCM, then Tools and Multiplayer Dialogue Sharing. Start a session and copy its join code.
  • Invite: Use the Desktop invite export when you want a file with the joining instructions.
  • Listen: Copy the host’s code, choose Join session (copied code), then close MCM.
  • Finish: Disconnect when you are done. An invite stops working when the host ends the session or it expires.